第一步:Create
an image 500x500 pixels. Make a new layer,
and fill it with a medium gray.
RGB(115,115,115)
In the the Menu, select
Filter > Noise > Add
Noise... Set the amount to
35, select Gaussian
and check on Monochromatic.
第二步:Filter
> Blur > Motion Blur... 75 Pixels
Then, Image > Adjust > Brightness / Contrast...
Set Brightness to -10, and Contrast to +35
Double click on this channel in the layers window,
and name it Full Metal Texture
第三步:Create
a new Channel, name it Rounded Box by
double clicking on it, and build a rounded box in
the center. If you don't know how to quickly make
rounded objects, visit my rounding tutorial.
Create a copy of the channel, by dragging it onto
the New Channel Button.
第四步:Next, drag the new
channel onto the Load channel as selection
button
,
so that it selects the outline of your round box.
Gaussian Blur the selection by 18 pixels by going
Filter > Blur > Gaussian Blur... 18 pixels
Then, Gaussian Blur it by 9 pixels, 6
pixels and finally 3 pixels. That's 4 blurs,
people!
Invert the Selection Ctrl+Shift+I, select black
as your foreground color (D), and fill the
selection Alt+Backspace to get rid off the
jaggies.
第五步:Contract
the selection by 48 pixels. To do this, go Select
> Modify > Contract... 16 Pixels, and repeat
this step 2 times.
Then, feather the selection 25 pixels, by pressing
Ctrl+Alt+D and then fill it with a medium gray
of your choice.
第六步:Select
the First Channel (the one with the rounded box, not
blurred), and press the Load channel as selection
button 
Now, Go back to the Layers window, and right
click on the layer with the metal texture on it (Full
Metal Texture), and select Layer Via Copy.
It will make a new layer with only the part of the
texture that you had selected. Double click on the
new layer, and name it Metal Texture.
Next, select the Full Metal Texture layer,
and fill the whole layer over with a dark gray.
第七步:Go
back to the Channels, and make the Rounded
Box channel a selection by dragging it onto the
Load channel as selection button
.
Back to the Layers window, create a new layer
and drag it underneath the layer named Metal Texture.
Fill the selection with a medium/light gray.
Click the eye icon on the Metal Texture layer
to hide it.
第八步:Select the layer
with the Plain Gray rounded box, and in the
menu select Filter > Render > Lighting Effects...
Click on the image on the left for a larger version
of the Lighting Effects Window.
Set the texture channel to the channel with the blurred
white box, and gray section in the center (the second
channel). The white parts on the channel create the
high areas on the rendering, and the dark areas are
lower. This channel is a height map for the lighting
effects.
The values for the lighting effects are as follows:
Create 2 lights, one Spotlight coming from
the top-left, and a blue Omni light coming
from the bottom-right. To change the color of the
light, click on the color box in the right area of
the Light Type section on the Lighting Effects
Window. For more help creating and managing lights,
visit the lighting effects tutorial.
Gloss: 0
Material: 69
Exposure: 0
Ambience: 8
Height: 100%
Double click on the lighting effects layer, and name
it Lighting Effects.
第九步:Near
the top of the Layers window, click on Preserve
Transparency and then Gaussian Blur the lighting
effects layer by 6 pixels. Filter > Blur >
Gaussian Blur...
Then, unhide the texture layer, floating above the
lighting effects layer, by clicking on the empty box
on the left of the layer.
Now, select the layer Metal
Texture, and set the blending mode to overlay.
第十步:Make a copy of the
layer Lighting
Effects (by dragging it onto the Create new
Layer button ), move the new layer above the Metal
Texture layer, set the opacity to 30%, and set
the blending mode to Color Dodge.
Select the layer Metal Texture, and go Image
> Adjust > Brightness/Contrast, and drag
the contrast slider down until you achieve the desired
metal texture.
Put a good drop shadow on it by selecting the bottom
Lighting Effects layer, right clicking on it,
and selecting Effects.... Or, check
out my Good Drop Shadows Tutorial.
Finally, to add to the effect, select the gray background
layer, and go Filter > Render > Lighting
Effects... and change the Texture Channel to None.